Peach Street - - -
(-------------------------------------------------) W <---(M)---> E
- - -
You are walking along Peach Street which runs east and west through the
center of Templeton. The street is constructed from large slabs of stone
cemented together. When carts and horses pass by it makes a loud sound off
the stone. The street is quite clean as many janitors sweep it from time to
time to make the path nice and clear for people to travel safely.
A minotaur citizen is rushing about doing some daily work.
back mino
A pooch is here looking for something to do.
[Mail]<873hp 727sp 386st> You stab a busy citizen in the back with an Unseelie grapnel.
A busy citizen is jabbed on the torso with your pierce causing unbearable damage.
You have become a master at 'backstab'.
A busy citizen begins attacking you!
cast 'curse'
A busy citizen pales visibly as death nears.
|||||||||||||||||||| 20%
[Mail]<873hp 727sp 337st> east
A busy citizen fails to hit you with his attack.
A busy citizen is harmed on the tail with your energy causing incredible damage.
A busy citizen is harmed on the tail with your energy causing lethal damage.
A busy citizen has been slain!
Your blood freezes as you hear a busy citizen's death cry.
You receive 0 experience points.
A busy citizen collapses lifeless to the ground.
The severed tail of a busy citizen falls to the ground.
You take 406 gold coins.
The Powers give you one gold coin for your sacrifice of the corpse of a busy citizen.
You stab a pooch in the back with an Unseelie grapnel.
A pooch is jabbed on the torso with your pierce causing lethal damage.
A pooch has been slain!
Your backstab annihilates a pooch and it falls to the ground, dead.
Your blood freezes as you hear a pooch's death cry.
You receive 0 experience points.
A pooch collapses lifeless to the ground.
The severed head of a pooch plops on the ground.
The Powers give you one gold coin for your sacrifice of the corpse of a pooch.
Sunday, August 27, 2006
An Inhabited Grotto - N -
(-------------------------------------------------) - <---(M)---> -
- - -
This grotto, apparently once inhabited by some manner of intelligent
creature, has since been overrun by a type of beast which seem to be related
to mountain sprites. These pitiful creatures shrink from you and attempt to
hide in the shadows to avoid your gaze. From the shadows you can hear their
annoying sniveling and a wave of disgust washes over you.
The kobold taskmaster steps forward in challenge.
A sniveling humanoid cowers at your approach.
A sniveling humanoid cowers at your approach.
A sniveling humanoid cowers at your approach.
A sniveling humanoid cowers at your approach.
A sniveling humanoid cowers at your approach.
The head kobold locks eyes on the scroll you carry.
'That scroll!' the head kobold exclaims to you. 'Are you the healer I sent for? Did you bring me the scroll to cure me of my ills?!'
The head kobold examines your scroll more closely.
The head kobold exclaims to you, 'Oh, it is!'
[*]<881hp 786sp 637st> give powder kobold
You give a glowing powder blue scroll (cure disease) to the head kobold.
'At last!' the head kobold exclaims.
The head kobold holds a glowing powder blue scroll (cure disease), and begins muttering an incantation and making arcane gestures...
The head kobold has completed his casting.
The kobold's skin flashes brightly, and the pustules swiftly fade from his body...
The head kobold thanks you heartily for all you have done.
'Thank you, Rebellion!' the head kobold exclaims to you. 'Now, payment... I believe the magic words were "Melog Brortes Havuasha Izarhi."'
'I know not what it means, but it may help you in your travels.' the head kobold says to you.
(-------------------------------------------------) - <---(M)---> -
- - -
This grotto, apparently once inhabited by some manner of intelligent
creature, has since been overrun by a type of beast which seem to be related
to mountain sprites. These pitiful creatures shrink from you and attempt to
hide in the shadows to avoid your gaze. From the shadows you can hear their
annoying sniveling and a wave of disgust washes over you.
The kobold taskmaster steps forward in challenge.
A sniveling humanoid cowers at your approach.
A sniveling humanoid cowers at your approach.
A sniveling humanoid cowers at your approach.
A sniveling humanoid cowers at your approach.
A sniveling humanoid cowers at your approach.
The head kobold locks eyes on the scroll you carry.
'That scroll!' the head kobold exclaims to you. 'Are you the healer I sent for? Did you bring me the scroll to cure me of my ills?!'
The head kobold examines your scroll more closely.
The head kobold exclaims to you, 'Oh, it is!'
[*]<881hp 786sp 637st> give powder kobold
You give a glowing powder blue scroll (cure disease) to the head kobold.
'At last!' the head kobold exclaims.
The head kobold holds a glowing powder blue scroll (cure disease), and begins muttering an incantation and making arcane gestures...
The head kobold has completed his casting.
The kobold's skin flashes brightly, and the pustules swiftly fade from his body...
The head kobold thanks you heartily for all you have done.
'Thank you, Rebellion!' the head kobold exclaims to you. 'Now, payment... I believe the magic words were "Melog Brortes Havuasha Izarhi."'
'I know not what it means, but it may help you in your travels.' the head kobold says to you.
896hp 799sp 554st> sayto fire Slaomin Havuasha Outalag Slaomin
You say to a fire golem, 'Slaomin Havuasha Outalag Slaomin'
There is a flash of lightning and you get a sense of rapid motion.
A Dusty Chamber - - -
(-------------------------------------------------) - <-#-(M)---> -
- - -
This chamber appears to have been abandoned for thousands of years. Dust
covers the floor, the walls... And a chest rusted over from years of
exposure to the dampness in the cave.
A small iron chest, rusted over from age rests in the center of the chamber.
<896hp> look
A Dusty Chamber - - -
(-------------------------------------------------) - <-#-(M)---> -
- - -
This chamber appears to have been abandoned for thousands of years. Dust
covers the floor, the walls... And a chest rusted over from years of
exposure to the dampness in the cave.
A small iron chest, rusted over from age rests in the center of the chamber.
<896hp> Drahylin tells you ' there will bea locked door...bash it open'
<896hp> search
You start searching for hidden exits and items...
You find nothing unusual.
<896hp> search
search
search
search
You start searching for hidden exits and items...
You find nothing unusual.
<896hp> search
search
search
You start searching for hidden exits and items...
You find nothing unusual.
<896hp> search
search
You start searching for hidden exits and items...
You find nothing unusual.
<896hp> You start searching for hidden exits and items...
You found a secret exit northwest!
<896hp> bash northwest
The northwest door splinters and breaks!
<785hp> northeast
You cannot move in that direction.
<785hp> northwest
<789hp>
A Cramped Tunnel - - -
(-------------------------------------------------) - <---(M)---> -
SW - SE
This tiny tunnel is angled downward, and as it goes down into the earth,
water begins to fill the tunnel. You can't see a foot in front of your
face, and you crawl along blindly, hoping that this tunnel doesn't come to a
dead end.
<789hp> reply ya
Drahylin tells you ' then go NW SW SE and bach open that se door...'
<789hp> You tell Drahylin '-*Rebellious*- ya'
<789hp> southwest
A Cramped Tunnel - - NE
(-------------------------------------------------) - <---(M)---> -
- - SE
This tiny tunnel is angled downward, and as it goes down into the earth,
water begins to fill the tunnel. You can't see a foot in front of your
face, and you crawl along blindly, hoping that this tunnel doesn't come to a
dead end.
<789hp> southeast
AUCTION: A star wand: going twice (no bid received yet).
The water fills your lungs, and you choke and gasp!
<693hp>
An Underground Landing NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - #
As you come to the end of this tunnel, a small landing rises out of the
water, and upon this landing is a small door made of a black stone you
cannot identify. The sounds of water dripping all around echo throughout
the chamber and a feeling of unease overcomes you.
<693hp> bash southeast
Drahylin tells you ' and go SE, kill the two mobs, and get all chest'
<693hp> You don't have enough stamina to do that.
<693hp>
Drahylin tells you ' mark.'
<693hp> bash southeast
You don't have enough stamina to do that.
<693hp>
AUCTION: No bids received for a star wand. Item has been removed.
<697hp> open southeast
It's locked.
<728hp> wake
You wake and stand up.
An Underground Landing NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - #
As you come to the end of this tunnel, a small landing rises out of the
water, and upon this landing is a small door made of a black stone you
cannot identify. The sounds of water dripping all around echo throughout
the chamber and a feeling of unease overcomes you.
<728hp> bash southeast
You don't have enough stamina to do that.
<728hp> bash southeast
You don't have enough stamina to do that.
<728hp> sleep
You go to sleep.
<728hp> wake
You wake and stand up.
An Underground Landing NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - #
As you come to the end of this tunnel, a small landing rises out of the
water, and upon this landing is a small door made of a black stone you
cannot identify. The sounds of water dripping all around echo throughout
the chamber and a feeling of unease overcomes you.
<742hp> where
You are currently in: Temple of Sumter
Visible player(s) near you:
None.
<742hp> sleep
You go to sleep.
<742hp> wake
You wake and stand up.
An Underground Landing NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - #
As you come to the end of this tunnel, a small landing rises out of the
water, and upon this landing is a small door made of a black stone you
cannot identify. The sounds of water dripping all around echo throughout
the chamber and a feeling of unease overcomes you.
<742hp> bash southeast
The southeast door splinters and breaks!
<631hp> southeast
A Tiny Chamber NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
As you enter the chamber, the smell of death makes you retch. Corpses
litter the floor, and blood is splattered everywhere. In the center of the
room lies yet another chest. Unlike the last one, however, this one is made
of a completely untarnished silvery metal, and is completely unadorned. The
feeling of unease has intensified, and not just because of the carnage:
Something is watching you.
A plain chest made of a silvery metal glows of its own accord.
The rotting corpse of some unfortunate halfling adds to the stench of the chamber.
You sense a hidden life form in the area.
You sense a hidden life form in the area.
The guardian shadow lunges towards you, but you dodge out of the way.
<636hp> cast harm shadow
You begin to speak the words of the spell...
<636hp>
You have completed your casting.
The guardian shadow seems to age before your eyes as your deadly touch drains raw life force from its body.
The guardian shadow is zapped on the head with your magic causing tremendous damage.
The guardian shadow begins attacking you!
You nimbly backflip out of the way of the guardian shadow's first attack.
The guardian shadow is harmed on the head with your energy causing great damage.
The guardian shadow is harmed on the torso with your energy causing great damage.
The guardian shadow looks pretty beaten up.
60%
<636hp> cast harm shadow
You begin to speak the words of the spell...
The guardian shadow looks pretty beaten up.
60%
<636hp>
You are drained on the leg by the guardian shadow's negative energy causing modest damage.
The guardian shadow fails to hit you with its second attack.
The guardian shadow looks pretty beaten up.
60%
You have completed your casting.
The guardian shadow seems to age before your eyes as your deadly touch drains raw life force from its body.
The guardian shadow is zapped on the head with your magic causing lethal damage.
The guardian shadow has been slain!
You cackle gleefully as the last vestiges of life are drained from the guardian shadow's body!
Your blood freezes as you hear the guardian shadow's death cry.
You receive 0 experience points.
The guardian shadow collapses lifeless to the ground.
The sliced leg of the guardian shadow falls to the ground.
You take 298 gold coins.
The Powers give you one gold coin for your sacrifice of the corpse of the guardian shadow.
<612hp> look
A Tiny Chamber NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
As you enter the chamber, the smell of death makes you retch. Corpses
litter the floor, and blood is splattered everywhere. In the center of the
room lies yet another chest. Unlike the last one, however, this one is made
of a completely untarnished silvery metal, and is completely unadorned. The
feeling of unease has intensified, and not just because of the carnage:
Something is watching you.
Some drops of blood are on the ground.
The sliced-off leg of the guardian shadow is lying here.
A plain chest made of a silvery metal glows of its own accord.
The rotting corpse of some unfortunate halfling adds to the stench of the chamber.
You sense a hidden life form in the area.
<612hp> cast harm shadow
You begin to speak the words of the spell...
<612hp>
You have completed your casting.
The guardian shadow seems to age before your eyes as your deadly touch drains raw life force from its body.
The guardian shadow is zapped on the head with your magic causing tremendous damage.
The guardian shadow begins attacking you!
You nimbly backflip out of the way of the guardian shadow's first attack.
The guardian shadow fails to hit you with its second attack.
The guardian shadow is harmed on the head with your energy causing enormous damage.
You fail to hit the guardian shadow with your second attack.
The guardian shadow looks pretty beaten up.
60%
<612hp> cast harm shadow
The guardian shadow looks pretty beaten up.
60%
<615hp> You begin to speak the words of the spell...
The guardian shadow looks pretty beaten up.
60%
<615hp>
You are drained on the leg by the guardian shadow's negative energy causing modest damage.
The guardian shadow looks pretty beaten up.
60%
<588hp> You can't do that while casting a spell!
The guardian shadow looks pretty beaten up.
60%
<588hp>
You have completed your casting.
The guardian shadow seems to age before your eyes as your deadly touch drains raw life force from its body.
The guardian shadow is zapped on the arm with your magic causing incredible damage.
The guardian shadow screams in agony.
30%
<588hp> You see nothing like that in the bag.
The guardian shadow screams in agony.
30%
<588hp> You can't find it.
The guardian shadow screams in agony.
30%
<588hp> You can't find it.
The guardian shadow screams in agony.
30%
<588hp> You can't find it.
The guardian shadow screams in agony.
30%
<588hp> You do not have that item.
The guardian shadow screams in agony.
30%
<588hp> You see nothing like that in the bag.
The guardian shadow screams in agony.
30%
<588hp> You can't find it.
The guardian shadow screams in agony.
30%
<588hp> You can't find it.
The guardian shadow screams in agony.
30%
<588hp> You can't find it.
The guardian shadow screams in agony.
30%
<588hp> You do not have that item.
The guardian shadow screams in agony.
30%
<588hp> You watch, horrified, as a pool of blood sinks into the ground.
The guardian shadow screams in agony.
30%
<588hp> cast harm shadow
The guardian shadow fails to hit you with its attack.
The guardian shadow phases out of existence, evading your first attack.
Electricity arcs across an Unseelie grapnel!
The guardian shadow is harmed on the head with your energy causing shocking damage.
The guardian shadow is barely clinging to life.
10%
<588hp> You begin to speak the words of the spell...
The guardian shadow is barely clinging to life.
10%
<588hp>
The guardian shadow begins muttering an incantation and making arcane gestures...
You are drained on the leg by the guardian shadow's negative energy causing modest damage.
The guardian shadow is barely clinging to life.
10%
<561hp>
You have completed your casting.
The guardian shadow seems to age before your eyes as your deadly touch drains raw life force from its body.
The guardian shadow is zapped on the leg with your magic causing lethal damage.
The guardian shadow has been slain!
You cackle gleefully as the last vestiges of life are drained from the guardian shadow's body!
Your blood freezes as you hear the guardian shadow's death cry.
You receive 0 experience points.
The guardian shadow collapses lifeless to the ground.
You take 228 gold coins.
The Powers give you one gold coin for your sacrifice of the corpse of the guardian shadow.
<561hp> look
A Tiny Chamber NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
As you enter the chamber, the smell of death makes you retch. Corpses
litter the floor, and blood is splattered everywhere. In the center of the
room lies yet another chest. Unlike the last one, however, this one is made
of a completely untarnished silvery metal, and is completely unadorned. The
feeling of unease has intensified, and not just because of the carnage:
Something is watching you.
Some drops of blood are on the ground.
The sliced-off leg of the guardian shadow is lying here.
A plain chest made of a silvery metal glows of its own accord.
The rotting corpse of some unfortunate halfling adds to the stench of the chamber.
<567hp> open chest
<567hp> It's already open.
<567hp> get all chest
You take a vial of ether essence from a silvery chest.
For violating the hallowed grounds of the Temple of Sumter, the Powers have granted thee a Mark.
You have been granted the Mark of Trespassing!
You gain 100 quest points!
You gain 45 practices!
You say to a fire golem, 'Slaomin Havuasha Outalag Slaomin'
There is a flash of lightning and you get a sense of rapid motion.
A Dusty Chamber - - -
(-------------------------------------------------) - <-#-(M)---> -
- - -
This chamber appears to have been abandoned for thousands of years. Dust
covers the floor, the walls... And a chest rusted over from years of
exposure to the dampness in the cave.
A small iron chest, rusted over from age rests in the center of the chamber.
<896hp> look
A Dusty Chamber - - -
(-------------------------------------------------) - <-#-(M)---> -
- - -
This chamber appears to have been abandoned for thousands of years. Dust
covers the floor, the walls... And a chest rusted over from years of
exposure to the dampness in the cave.
A small iron chest, rusted over from age rests in the center of the chamber.
<896hp> Drahylin tells you ' there will bea locked door...bash it open'
<896hp> search
You start searching for hidden exits and items...
You find nothing unusual.
<896hp> search
search
search
search
You start searching for hidden exits and items...
You find nothing unusual.
<896hp> search
search
search
You start searching for hidden exits and items...
You find nothing unusual.
<896hp> search
search
You start searching for hidden exits and items...
You find nothing unusual.
<896hp> You start searching for hidden exits and items...
You found a secret exit northwest!
<896hp> bash northwest
The northwest door splinters and breaks!
<785hp> northeast
You cannot move in that direction.
<785hp> northwest
<789hp>
A Cramped Tunnel - - -
(-------------------------------------------------) - <---(M)---> -
SW - SE
This tiny tunnel is angled downward, and as it goes down into the earth,
water begins to fill the tunnel. You can't see a foot in front of your
face, and you crawl along blindly, hoping that this tunnel doesn't come to a
dead end.
<789hp> reply ya
Drahylin tells you ' then go NW SW SE and bach open that se door...'
<789hp> You tell Drahylin '-*Rebellious*- ya'
<789hp> southwest
A Cramped Tunnel - - NE
(-------------------------------------------------) - <---(M)---> -
- - SE
This tiny tunnel is angled downward, and as it goes down into the earth,
water begins to fill the tunnel. You can't see a foot in front of your
face, and you crawl along blindly, hoping that this tunnel doesn't come to a
dead end.
<789hp> southeast
AUCTION: A star wand: going twice (no bid received yet).
The water fills your lungs, and you choke and gasp!
<693hp>
An Underground Landing NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - #
As you come to the end of this tunnel, a small landing rises out of the
water, and upon this landing is a small door made of a black stone you
cannot identify. The sounds of water dripping all around echo throughout
the chamber and a feeling of unease overcomes you.
<693hp> bash southeast
Drahylin tells you ' and go SE, kill the two mobs, and get all chest'
<693hp> You don't have enough stamina to do that.
<693hp>
Drahylin tells you ' mark.'
<693hp> bash southeast
You don't have enough stamina to do that.
<693hp>
AUCTION: No bids received for a star wand. Item has been removed.
<697hp> open southeast
It's locked.
<728hp> wake
You wake and stand up.
An Underground Landing NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - #
As you come to the end of this tunnel, a small landing rises out of the
water, and upon this landing is a small door made of a black stone you
cannot identify. The sounds of water dripping all around echo throughout
the chamber and a feeling of unease overcomes you.
<728hp> bash southeast
You don't have enough stamina to do that.
<728hp> bash southeast
You don't have enough stamina to do that.
<728hp> sleep
You go to sleep.
<728hp> wake
You wake and stand up.
An Underground Landing NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - #
As you come to the end of this tunnel, a small landing rises out of the
water, and upon this landing is a small door made of a black stone you
cannot identify. The sounds of water dripping all around echo throughout
the chamber and a feeling of unease overcomes you.
<742hp> where
You are currently in: Temple of Sumter
Visible player(s) near you:
None.
<742hp> sleep
You go to sleep.
<742hp> wake
You wake and stand up.
An Underground Landing NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - #
As you come to the end of this tunnel, a small landing rises out of the
water, and upon this landing is a small door made of a black stone you
cannot identify. The sounds of water dripping all around echo throughout
the chamber and a feeling of unease overcomes you.
<742hp> bash southeast
The southeast door splinters and breaks!
<631hp> southeast
A Tiny Chamber NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
As you enter the chamber, the smell of death makes you retch. Corpses
litter the floor, and blood is splattered everywhere. In the center of the
room lies yet another chest. Unlike the last one, however, this one is made
of a completely untarnished silvery metal, and is completely unadorned. The
feeling of unease has intensified, and not just because of the carnage:
Something is watching you.
A plain chest made of a silvery metal glows of its own accord.
The rotting corpse of some unfortunate halfling adds to the stench of the chamber.
You sense a hidden life form in the area.
You sense a hidden life form in the area.
The guardian shadow lunges towards you, but you dodge out of the way.
<636hp> cast harm shadow
You begin to speak the words of the spell...
<636hp>
You have completed your casting.
The guardian shadow seems to age before your eyes as your deadly touch drains raw life force from its body.
The guardian shadow is zapped on the head with your magic causing tremendous damage.
The guardian shadow begins attacking you!
You nimbly backflip out of the way of the guardian shadow's first attack.
The guardian shadow is harmed on the head with your energy causing great damage.
The guardian shadow is harmed on the torso with your energy causing great damage.
The guardian shadow looks pretty beaten up.
60%
<636hp> cast harm shadow
You begin to speak the words of the spell...
The guardian shadow looks pretty beaten up.
60%
<636hp>
You are drained on the leg by the guardian shadow's negative energy causing modest damage.
The guardian shadow fails to hit you with its second attack.
The guardian shadow looks pretty beaten up.
60%
You have completed your casting.
The guardian shadow seems to age before your eyes as your deadly touch drains raw life force from its body.
The guardian shadow is zapped on the head with your magic causing lethal damage.
The guardian shadow has been slain!
You cackle gleefully as the last vestiges of life are drained from the guardian shadow's body!
Your blood freezes as you hear the guardian shadow's death cry.
You receive 0 experience points.
The guardian shadow collapses lifeless to the ground.
The sliced leg of the guardian shadow falls to the ground.
You take 298 gold coins.
The Powers give you one gold coin for your sacrifice of the corpse of the guardian shadow.
<612hp> look
A Tiny Chamber NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
As you enter the chamber, the smell of death makes you retch. Corpses
litter the floor, and blood is splattered everywhere. In the center of the
room lies yet another chest. Unlike the last one, however, this one is made
of a completely untarnished silvery metal, and is completely unadorned. The
feeling of unease has intensified, and not just because of the carnage:
Something is watching you.
Some drops of blood are on the ground.
The sliced-off leg of the guardian shadow is lying here.
A plain chest made of a silvery metal glows of its own accord.
The rotting corpse of some unfortunate halfling adds to the stench of the chamber.
You sense a hidden life form in the area.
<612hp> cast harm shadow
You begin to speak the words of the spell...
<612hp>
You have completed your casting.
The guardian shadow seems to age before your eyes as your deadly touch drains raw life force from its body.
The guardian shadow is zapped on the head with your magic causing tremendous damage.
The guardian shadow begins attacking you!
You nimbly backflip out of the way of the guardian shadow's first attack.
The guardian shadow fails to hit you with its second attack.
The guardian shadow is harmed on the head with your energy causing enormous damage.
You fail to hit the guardian shadow with your second attack.
The guardian shadow looks pretty beaten up.
60%
<612hp> cast harm shadow
The guardian shadow looks pretty beaten up.
60%
<615hp> You begin to speak the words of the spell...
The guardian shadow looks pretty beaten up.
60%
<615hp>
You are drained on the leg by the guardian shadow's negative energy causing modest damage.
The guardian shadow looks pretty beaten up.
60%
<588hp> You can't do that while casting a spell!
The guardian shadow looks pretty beaten up.
60%
<588hp>
You have completed your casting.
The guardian shadow seems to age before your eyes as your deadly touch drains raw life force from its body.
The guardian shadow is zapped on the arm with your magic causing incredible damage.
The guardian shadow screams in agony.
30%
<588hp> You see nothing like that in the bag.
The guardian shadow screams in agony.
30%
<588hp> You can't find it.
The guardian shadow screams in agony.
30%
<588hp> You can't find it.
The guardian shadow screams in agony.
30%
<588hp> You can't find it.
The guardian shadow screams in agony.
30%
<588hp> You do not have that item.
The guardian shadow screams in agony.
30%
<588hp> You see nothing like that in the bag.
The guardian shadow screams in agony.
30%
<588hp> You can't find it.
The guardian shadow screams in agony.
30%
<588hp> You can't find it.
The guardian shadow screams in agony.
30%
<588hp> You can't find it.
The guardian shadow screams in agony.
30%
<588hp> You do not have that item.
The guardian shadow screams in agony.
30%
<588hp> You watch, horrified, as a pool of blood sinks into the ground.
The guardian shadow screams in agony.
30%
<588hp> cast harm shadow
The guardian shadow fails to hit you with its attack.
The guardian shadow phases out of existence, evading your first attack.
Electricity arcs across an Unseelie grapnel!
The guardian shadow is harmed on the head with your energy causing shocking damage.
The guardian shadow is barely clinging to life.
10%
<588hp> You begin to speak the words of the spell...
The guardian shadow is barely clinging to life.
10%
<588hp>
The guardian shadow begins muttering an incantation and making arcane gestures...
You are drained on the leg by the guardian shadow's negative energy causing modest damage.
The guardian shadow is barely clinging to life.
10%
<561hp>
You have completed your casting.
The guardian shadow seems to age before your eyes as your deadly touch drains raw life force from its body.
The guardian shadow is zapped on the leg with your magic causing lethal damage.
The guardian shadow has been slain!
You cackle gleefully as the last vestiges of life are drained from the guardian shadow's body!
Your blood freezes as you hear the guardian shadow's death cry.
You receive 0 experience points.
The guardian shadow collapses lifeless to the ground.
You take 228 gold coins.
The Powers give you one gold coin for your sacrifice of the corpse of the guardian shadow.
<561hp> look
A Tiny Chamber NW - -
(-------------------------------------------------) - <---(M)---> -
WARNING: You are in a CHAOTIC PLAYER KILLING room. - - -
As you enter the chamber, the smell of death makes you retch. Corpses
litter the floor, and blood is splattered everywhere. In the center of the
room lies yet another chest. Unlike the last one, however, this one is made
of a completely untarnished silvery metal, and is completely unadorned. The
feeling of unease has intensified, and not just because of the carnage:
Something is watching you.
Some drops of blood are on the ground.
The sliced-off leg of the guardian shadow is lying here.
A plain chest made of a silvery metal glows of its own accord.
The rotting corpse of some unfortunate halfling adds to the stench of the chamber.
<567hp> open chest
<567hp> It's already open.
<567hp> get all chest
You take a vial of ether essence from a silvery chest.
For violating the hallowed grounds of the Temple of Sumter, the Powers have granted thee a Mark.
You have been granted the Mark of Trespassing!
You gain 100 quest points!
You gain 45 practices!
Wednesday, August 23, 2006
A Small Shack - - -
(-------------------------------------------------) - <---(M)---> #
- - -
This small house is in disrepair. There are floor boards warped that
stick up out of the floor, nails coming loose from the walls, and cracks in
the wood all over the house. There is a draft coming from the windows in
the house because they are not properly sealed.
An elderly citizen sits here awaiting death.
back citizen
kill citizen
[Mail]<881hp 793sp 576st> You stab an elderly citizen in the back with an Unseelie grapnel.
An elderly citizen is jabbed on the torso with your pierce causing lethal damage.
An elderly citizen has been slain!
sneak
scan
look
Your backstab annihilates an elderly citizen and he falls to the ground, dead.
Your blood freezes as you hear an elderly citizen's death cry.
You receive 0 experience points.
An elderly citizen collapses lifeless to the ground.
You take 295 gold coins.
You take a manual of wisdom from the corpse of an elderly citizen.
The Powers give you one gold coin for your sacrifice of the corpse of an elderly citizen.
(-------------------------------------------------) - <---(M)---> #
- - -
This small house is in disrepair. There are floor boards warped that
stick up out of the floor, nails coming loose from the walls, and cracks in
the wood all over the house. There is a draft coming from the windows in
the house because they are not properly sealed.
An elderly citizen sits here awaiting death.
back citizen
kill citizen
[Mail]<881hp 793sp 576st> You stab an elderly citizen in the back with an Unseelie grapnel.
An elderly citizen is jabbed on the torso with your pierce causing lethal damage.
An elderly citizen has been slain!
sneak
scan
look
Your backstab annihilates an elderly citizen and he falls to the ground, dead.
Your blood freezes as you hear an elderly citizen's death cry.
You receive 0 experience points.
An elderly citizen collapses lifeless to the ground.
You take 295 gold coins.
You take a manual of wisdom from the corpse of an elderly citizen.
The Powers give you one gold coin for your sacrifice of the corpse of an elderly citizen.
I was sailing to Sigil a few days ago from Templeton in my new Corsair ship trying to set a course around Wiz Isle, through the Arcanian isles, north of Beltane. I was fine when I got on the boat. I had the ship set on auto and was cruising well and I dosed off. I woke up a bit later having crashed into some island I didn't see charted so I reset the course and then a few minutes later felt the urge to poo.
Having no latrine on the ship and not wanting to flash my goods to the natives as I passed the various land masses I held it. It took longer and longer and I held it and held it. Dam if the winds didnt change and come out of the southwest and I had my engine set to sail. I thought about changing course and going to PC or to Arcane but I dont remember seeing toilets at either place. I clamped my cheeks together and hoped for the best.
With my ship moving slower than cold molasses and my urges getting stronger and stronger I froze. Too much movement and I'd have an accident and would never live down the shame of splattering poo all over my deck. I didn't want to walk around cause you know it makes poo wanna move too.
Finally I could see the coast of Avros and I thought dam I was gonna make it when suddenly I felt the floodgates unleash. I poo'd all in my undies, in my pants, in my shoes, across the deck. I left a trail of poo on the pier and into Sigil. Every step I took some poo dropped out. I was duckin my head trying to avoid everyones gaze as I left a trail of poo all the way to Vendredi to get a quest.
Vendredi sniffed the air, frowned, sniffed again, looked at me and dam if he didn't zot me. Suddenly I was whisked away to Timeout room #1 and Celestia zotted me again. Now I was silenced and had pants full of poo and felt so miserable inside. Celestia started laughing and other imms appeared in the room and they started laughing at me too. When I was released from timeout I received a voucher for a toilet for my house from anonymous and a letter from Vassago saying that if I ever stunk up his game again I'd be noemoted for life.
Dam text worlds without proper toilets installed.
Having no latrine on the ship and not wanting to flash my goods to the natives as I passed the various land masses I held it. It took longer and longer and I held it and held it. Dam if the winds didnt change and come out of the southwest and I had my engine set to sail. I thought about changing course and going to PC or to Arcane but I dont remember seeing toilets at either place. I clamped my cheeks together and hoped for the best.
With my ship moving slower than cold molasses and my urges getting stronger and stronger I froze. Too much movement and I'd have an accident and would never live down the shame of splattering poo all over my deck. I didn't want to walk around cause you know it makes poo wanna move too.
Finally I could see the coast of Avros and I thought dam I was gonna make it when suddenly I felt the floodgates unleash. I poo'd all in my undies, in my pants, in my shoes, across the deck. I left a trail of poo on the pier and into Sigil. Every step I took some poo dropped out. I was duckin my head trying to avoid everyones gaze as I left a trail of poo all the way to Vendredi to get a quest.
Vendredi sniffed the air, frowned, sniffed again, looked at me and dam if he didn't zot me. Suddenly I was whisked away to Timeout room #1 and Celestia zotted me again. Now I was silenced and had pants full of poo and felt so miserable inside. Celestia started laughing and other imms appeared in the room and they started laughing at me too. When I was released from timeout I received a voucher for a toilet for my house from anonymous and a letter from Vassago saying that if I ever stunk up his game again I'd be noemoted for life.
Dam text worlds without proper toilets installed.
Tuesday, August 22, 2006
Relics
Blitzen tells you 'You are currently at position 1804, 924.'
Blitzen tells you '-{Reindeer}- you need a black moonstone'
Blitzen tells you '-{Reindeer}- bury it at the center of the wg'
Blitzen tells you 'You are currently at position 1804, 924.'
Blitzen tells you '-{Reindeer}- you need a black moonstone'
Blitzen tells you '-{Reindeer}- bury it at the center of the wg'
* Fire-launcher (1 ) - Uses (1) Sulfur-mix and (2) Black-powder per shot.
Range: 24 rods Damage: 10 Accuracy: 65% Reload: 14 secs
* Harpoon (2 ) - Uses (3) Black-powder per shot.
Range: 24 rods Damage: 1 Accuracy: 25% Reload: 4 secs
* Basic-cannon (6 ) - Uses (1) Black-powder and (1) Basic-cannonball per shot.
Range: 60 rods Damage: 4 Accuracy: 38% Reload: 2 secs
* Medium-cannon (6 ) - Uses (2) Black-powder and (1) Medium-cannonball per shot.
Range: 48 rods Damage: 7 Accuracy: 33% Reload: 3 secs
* Heavy-cannon (2 ) - Uses (3) Black-powder and (1) Heavy-cannonball per shot.
Range: 36 rods Damage: 12 Accuracy: 28% Reload: 4 secs
* Light-ballista (2 ) - Uses (1) Light-ballista-bolt per shot.
Range: 36 rods Damage: 5 Accuracy: 55% Reload: 3 secs
Range: 24 rods Damage: 10 Accuracy: 65% Reload: 14 secs
* Harpoon (2 ) - Uses (3) Black-powder per shot.
Range: 24 rods Damage: 1 Accuracy: 25% Reload: 4 secs
* Basic-cannon (6 ) - Uses (1) Black-powder and (1) Basic-cannonball per shot.
Range: 60 rods Damage: 4 Accuracy: 38% Reload: 2 secs
* Medium-cannon (6 ) - Uses (2) Black-powder and (1) Medium-cannonball per shot.
Range: 48 rods Damage: 7 Accuracy: 33% Reload: 3 secs
* Heavy-cannon (2 ) - Uses (3) Black-powder and (1) Heavy-cannonball per shot.
Range: 36 rods Damage: 12 Accuracy: 28% Reload: 4 secs
* Light-ballista (2 ) - Uses (1) Light-ballista-bolt per shot.
Range: 36 rods Damage: 5 Accuracy: 55% Reload: 3 secs
Monday, August 21, 2006
Rebellions Whatnot Shop NE,NW,N,NW,E,NE,E,SE,E,SE Information:
* A formation of pixies is currently under a lease contract with you,
which has been active since Sun Jul 23 14:13:34 2006.
* Since Mon Aug 14 16:13:12 2006, this shop has been open for [158.90] hours
and has recorded [3,977,500] gp in gross profits.
* This vendor is open 24 hours, and charges you [200 gp] per hour,
plus [9%] of gross profits.
* The lease holder will be notified if they are online when a sale is made.
* This vendor has no hawk message set.
* The vendor is next expecting payment after Mon Aug 21 16:13:12 2006.
* This vendor alters the price markup of all items by [100%].
* This vendor will sell items to PCs from [10] to [241] total levels.
Welcome to Rebellions Whatnot Shop NE,NW,N,NW,E,NE,E,SE,E,SE! (Managed by Rebellion)
You have 97,313 gp on hand, and 1,418,957 gp in your available bank account.
No. Item Name Level Amount Cost
1) Sandstorm shinguards 20 1 [ 1,500 gp]
2) An enchanted crimson-colored scr 75 1 [ 2,500 gp]
3) A snake skin coat 20 1 [ 5,000 gp]
4) A scorpion shield 25 1 [ 7,500 gp]
5) A wrist protector 25 1 [ 3,000 gp]
6) A guard's helm 60 1 [ 7,500 gp]
7) The crown of Cronus 91 1 [ 10,000 gp]
8) A stalwart mop 71 1 [ 10,000 gp]
9) A guard's helm 60 1 [ 7,500 gp]
10) A pair of electrum boots 120 1 [ 30,800 gp]
11) A wizard's cloak 65 1 [ 45,000 gp]
12) An arcane belt 62 1 [ 4,000 gp]
13) A python guard ring 42 1 [ 3,000 gp]
14) A red collar 60 1 [ 40,000 gp]
15) The wristguard of accuracy 123 1 [ 400,000 gp]
16) An eye of a Kraken 95 1 [ 275,000 gp]
17) A sinbark targe 114 1 [ 250,000 gp]
18) An eye of a Kraken 95 1 [ 235,000 gp]
19) Some snake skin boots 20 1 [ 7,500 gp]
20) A snake skin coat 20 1 [ 7,500 gp]
21) A spellbook bound in red leather 15 1 [ 10,000 gp]
22) A pair of electrum boots 120 1 [ 15,000 gp]
23) A lady's hairpin 40 1 [ 10,000 gp]
24) A sinbark targe 114 1 [ 180,000 gp]
25) A lumberjack's axe 60 1 [ 12,000 gp]
26) A lumberjack's axe 60 1 [ 12,000 gp]
27) A sinbark targe 114 1 [ 175,000 gp]
28) A pink cordovan scroll 68 1 [ 4,000 gp]
29) The boots of valor 100 1 [ 10,000 gp]
30) An unpleasant-smelling silver sc 30 1 [ 12,500 gp]
31) A pet rock named Fluffy 10 1 [ 80,000 gp]
32) A manual of personality 35 1 [ 1,550,000 gp]
33) A multi-colored ring 115 1 [ 12,500 gp]
34) Some frosted armplates 85 1 [ 12,500 gp]
35) Inferno spear 150 1 [ 12,500 gp]
36) An ivory scroll (dispel magic) 50 1 [ 5,000 gp]
37) A guide to the underground 65 1 [ 50,000 gp]
38) A gnomish miners bag 90 1 [ 25,000 gp]
39) A multi-faceted decanter 60 1 [ 185,000 gp]
40) A manual of personality 35 1 [ 1,550,000 gp]
41) A carefully polished burl 10 1 [ 20,000 gp]
42) A red collar 60 1 [ 40,000 gp]
43) A carefully polished burl 10 1 [ 20,000 gp]
44) A carefully polished burl 10 1 [ 20,000 gp]
45) A carefully polished burl 10 1 [ 20,000 gp]
46) A carefully polished burl 10 1 [ 20,000 gp]
* A formation of pixies is currently under a lease contract with you,
which has been active since Sun Jul 23 14:13:34 2006.
* Since Mon Aug 14 16:13:12 2006, this shop has been open for [158.90] hours
and has recorded [3,977,500] gp in gross profits.
* This vendor is open 24 hours, and charges you [200 gp] per hour,
plus [9%] of gross profits.
* The lease holder will be notified if they are online when a sale is made.
* This vendor has no hawk message set.
* The vendor is next expecting payment after Mon Aug 21 16:13:12 2006.
* This vendor alters the price markup of all items by [100%].
* This vendor will sell items to PCs from [10] to [241] total levels.
Welcome to Rebellions Whatnot Shop NE,NW,N,NW,E,NE,E,SE,E,SE! (Managed by Rebellion)
You have 97,313 gp on hand, and 1,418,957 gp in your available bank account.
No. Item Name Level Amount Cost
1) Sandstorm shinguards 20 1 [ 1,500 gp]
2) An enchanted crimson-colored scr 75 1 [ 2,500 gp]
3) A snake skin coat 20 1 [ 5,000 gp]
4) A scorpion shield 25 1 [ 7,500 gp]
5) A wrist protector 25 1 [ 3,000 gp]
6) A guard's helm 60 1 [ 7,500 gp]
7) The crown of Cronus 91 1 [ 10,000 gp]
8) A stalwart mop 71 1 [ 10,000 gp]
9) A guard's helm 60 1 [ 7,500 gp]
10) A pair of electrum boots 120 1 [ 30,800 gp]
11) A wizard's cloak 65 1 [ 45,000 gp]
12) An arcane belt 62 1 [ 4,000 gp]
13) A python guard ring 42 1 [ 3,000 gp]
14) A red collar 60 1 [ 40,000 gp]
15) The wristguard of accuracy 123 1 [ 400,000 gp]
16) An eye of a Kraken 95 1 [ 275,000 gp]
17) A sinbark targe 114 1 [ 250,000 gp]
18) An eye of a Kraken 95 1 [ 235,000 gp]
19) Some snake skin boots 20 1 [ 7,500 gp]
20) A snake skin coat 20 1 [ 7,500 gp]
21) A spellbook bound in red leather 15 1 [ 10,000 gp]
22) A pair of electrum boots 120 1 [ 15,000 gp]
23) A lady's hairpin 40 1 [ 10,000 gp]
24) A sinbark targe 114 1 [ 180,000 gp]
25) A lumberjack's axe 60 1 [ 12,000 gp]
26) A lumberjack's axe 60 1 [ 12,000 gp]
27) A sinbark targe 114 1 [ 175,000 gp]
28) A pink cordovan scroll 68 1 [ 4,000 gp]
29) The boots of valor 100 1 [ 10,000 gp]
30) An unpleasant-smelling silver sc 30 1 [ 12,500 gp]
31) A pet rock named Fluffy 10 1 [ 80,000 gp]
32) A manual of personality 35 1 [ 1,550,000 gp]
33) A multi-colored ring 115 1 [ 12,500 gp]
34) Some frosted armplates 85 1 [ 12,500 gp]
35) Inferno spear 150 1 [ 12,500 gp]
36) An ivory scroll (dispel magic) 50 1 [ 5,000 gp]
37) A guide to the underground 65 1 [ 50,000 gp]
38) A gnomish miners bag 90 1 [ 25,000 gp]
39) A multi-faceted decanter 60 1 [ 185,000 gp]
40) A manual of personality 35 1 [ 1,550,000 gp]
41) A carefully polished burl 10 1 [ 20,000 gp]
42) A red collar 60 1 [ 40,000 gp]
43) A carefully polished burl 10 1 [ 20,000 gp]
44) A carefully polished burl 10 1 [ 20,000 gp]
45) A carefully polished burl 10 1 [ 20,000 gp]
46) A carefully polished burl 10 1 [ 20,000 gp]
A Dark Nest - # -
(-------------------------------------------------) - <---(M)---> -
- - -
This is a mere shanty with sunlight streaming through the cracks and the
wind moaning through the rafters. With little more than space for an old
wood heater and a bed this room has seen long years of neglect. Old armor
and weapons hang from the beams and bags filled with glowing objects hang
from the nails in the walls. You see an old coffee can and a rusting old
pan laying on the floor hopefully for feeding some kind of pet you think.
Newpapers faded and wind torn line the walls and the 4-paned window has a
third of one of the panes missing and stuffed with an old stocking. You
sniff the air expecting a foul lingering odor and are surprised at the smell
of jasmine in the air.
(-------------------------------------------------) - <---(M)---> -
- - -
This is a mere shanty with sunlight streaming through the cracks and the
wind moaning through the rafters. With little more than space for an old
wood heater and a bed this room has seen long years of neglect. Old armor
and weapons hang from the beams and bags filled with glowing objects hang
from the nails in the walls. You see an old coffee can and a rusting old
pan laying on the floor hopefully for feeding some kind of pet you think.
Newpapers faded and wind torn line the walls and the 4-paned window has a
third of one of the panes missing and stuffed with an old stocking. You
sniff the air expecting a foul lingering odor and are surprised at the smell
of jasmine in the air.
ship info
Ship 772 (Neptune's Saber) Information:
Last Used: Mon Aug 21 10:48:29 2006
Last Docked: Mon Aug 21 10:48:45 2006
Ship Type: Corsair (medium)
Ship Attributes: anchored
Reputation: 0 (Neutral)
Hull Strength: 160/160
Engines Available: sail steam
Engines In Use: Sail
Maximum Speed: 14 knots
Orientation: Southeast
Rigging: Normal
Fuel: 6,000/6,000
Cargo Weight: 3960/48000
Cargo Amount: 640/4800
Crew: 33/33
Crew Morale: 1,000 (Loyal)
Passengers: 1/10
Position: 1614, 539 in Alyria
Flag Banner: clan (Clan Midwinter Equinox)
Upgrade(s): flag-mount onboard-sextant wind-deflector
Weapon Bank: Fire-launcher (1) - Uses (1) Sulfur-mix and (2) Black-powder per shot.
Range: 24 rods Damage: 10 Accuracy: 65% Reload: 14 secs
Weapon Bank: Harpoon (1) - Uses (3) Black-powder per shot.
Range: 24 rods Damage: 1 Accuracy: 25% Reload: 4 secs
Ship 772 (Neptune's Saber) Information:
Last Used: Mon Aug 21 10:48:29 2006
Last Docked: Mon Aug 21 10:48:45 2006
Ship Type: Corsair (medium)
Ship Attributes: anchored
Reputation: 0 (Neutral)
Hull Strength: 160/160
Engines Available: sail steam
Engines In Use: Sail
Maximum Speed: 14 knots
Orientation: Southeast
Rigging: Normal
Fuel: 6,000/6,000
Cargo Weight: 3960/48000
Cargo Amount: 640/4800
Crew: 33/33
Crew Morale: 1,000 (Loyal)
Passengers: 1/10
Position: 1614, 539 in Alyria
Flag Banner: clan (Clan Midwinter Equinox)
Upgrade(s): flag-mount onboard-sextant wind-deflector
Weapon Bank: Fire-launcher (1) - Uses (1) Sulfur-mix and (2) Black-powder per shot.
Range: 24 rods Damage: 10 Accuracy: 65% Reload: 14 secs
Weapon Bank: Harpoon (1) - Uses (3) Black-powder per shot.
Range: 24 rods Damage: 1 Accuracy: 25% Reload: 4 secs
You focus your powers of observation on a title to a ship:
Item 'a title to a ship' is type ship-title, alignment 0, made of paper,
has keywords 'ship deed title parchment'.
This item weighs 0 stones and 5 pebbles, and is valued at 20,025 gp.
This level 60 item has the attributes: identified nodrop insulated nouncurse unbreakable nodecay nochange save-location
A title to a ship is in excellent condition.
This parchment gives the bearer title to the ship 'Neptune's Saber'.
*This item may be repaired 5 more times.
This is apparently the deed to a ship - the parchment outlines the buyer
and seller, and when the agreement was made.
Item 'a title to a ship' is type ship-title, alignment 0, made of paper,
has keywords 'ship deed title parchment'.
This item weighs 0 stones and 5 pebbles, and is valued at 20,025 gp.
This level 60 item has the attributes: identified nodrop insulated nouncurse unbreakable nodecay nochange save-location
A title to a ship is in excellent condition.
This parchment gives the bearer title to the ship 'Neptune's Saber'.
*This item may be repaired 5 more times.
This is apparently the deed to a ship - the parchment outlines the buyer
and seller, and when the agreement was made.
Lockers
Posted 08-04-2006 03:07 pm
Edit This Entry | Delete This Entry
New Rigel Locker Storage - -
This locker has expired as of Fri Jul 14 14:03:30 2006.
You look in your locker and find:
a shimmering scroll (cure poison) (new)
a charred cobalt scroll (summon) (new)
a swamp green scroll (plague) (new)
a crimson scroll (poison) (new)
a shining quartz scroll (sanctuary) (new)
a glossy lime scroll (armor) (new)
a soggy, yellow-green scroll (bless) (new)
an off-white scroll (cure light) (new)
a luminescent mother-of-pearl scroll (cure criticial) (new)
a shimmering crystalline scroll (protection from good) (new)
a soiled blue scroll (cause critical) (new)
a glowing powder blue scroll (cure disease) (new)
a smoky transparent scroll (sleep) (new)
a moldy yellow scroll (sense life) (new)
a dirty brown scroll (tremor) (new)
a torn sandy scroll (protection from evil) (new)
a gold-leafed papyrus scroll (detect alignment) (new)
a shimmering sapphire scroll (heal) (new)
Rune
This locker will expire Sat Aug 5 12:14:27 2006.
You look in your locker and find:
Nothing.
Templeton
[Mail]<850hp 822sp 721st> locker list
This locker will expire Tue Aug 29 11:08:58 2006.
You look in your locker and find:
an ancient book of astronomy (new)
a blade called "whisper" (heavily worn)
a footman's mace (slightly worn)
a cat o' nine tails (heavily worn)
a janitor's patch (new)
a steel cigar cutter (new)
the rainbow colored wings of a couatl (new)
( 5) a snare trap kit (new)
a small bronze figurine of Murmur, the Temple Wizard
a blade called "whisper" (worn)
a New Rigel house key
the rainbow colored wings of a couatl (used)
a jasper gemstone
a red collar (new)
Tellerium
This locker will expire Sun Aug 20 23:42:09 2006.
You look in your locker and find:
( 5) a summoning stone (new)
a ceramic seashell necklace (new)
a draconian lash (heavily damaged)
a niveous lambskin scroll (new)
a mottled vomit-yellow scroll (new)
a brittle feuillemort scroll (new)
a Cthonic mask (new)
a greasy aqua scroll (room shield) (new)
Posted 08-04-2006 03:07 pm
Edit This Entry | Delete This Entry
New Rigel Locker Storage - -
This locker has expired as of Fri Jul 14 14:03:30 2006.
You look in your locker and find:
a shimmering scroll (cure poison) (new)
a charred cobalt scroll (summon) (new)
a swamp green scroll (plague) (new)
a crimson scroll (poison) (new)
a shining quartz scroll (sanctuary) (new)
a glossy lime scroll (armor) (new)
a soggy, yellow-green scroll (bless) (new)
an off-white scroll (cure light) (new)
a luminescent mother-of-pearl scroll (cure criticial) (new)
a shimmering crystalline scroll (protection from good) (new)
a soiled blue scroll (cause critical) (new)
a glowing powder blue scroll (cure disease) (new)
a smoky transparent scroll (sleep) (new)
a moldy yellow scroll (sense life) (new)
a dirty brown scroll (tremor) (new)
a torn sandy scroll (protection from evil) (new)
a gold-leafed papyrus scroll (detect alignment) (new)
a shimmering sapphire scroll (heal) (new)
Rune
This locker will expire Sat Aug 5 12:14:27 2006.
You look in your locker and find:
Nothing.
Templeton
[Mail]<850hp 822sp 721st> locker list
This locker will expire Tue Aug 29 11:08:58 2006.
You look in your locker and find:
an ancient book of astronomy (new)
a blade called "whisper" (heavily worn)
a footman's mace (slightly worn)
a cat o' nine tails (heavily worn)
a janitor's patch (new)
a steel cigar cutter (new)
the rainbow colored wings of a couatl (new)
( 5) a snare trap kit (new)
a small bronze figurine of Murmur, the Temple Wizard
a blade called "whisper" (worn)
a New Rigel house key
the rainbow colored wings of a couatl (used)
a jasper gemstone
a red collar (new)
Tellerium
This locker will expire Sun Aug 20 23:42:09 2006.
You look in your locker and find:
( 5) a summoning stone (new)
a ceramic seashell necklace (new)
a draconian lash (heavily damaged)
a niveous lambskin scroll (new)
a mottled vomit-yellow scroll (new)
a brittle feuillemort scroll (new)
a Cthonic mask (new)
a greasy aqua scroll (room shield) (new)
You are using:
an eye of a Kraken (new) (lit)
a ring of animosity (new)
(Invisible) a holy ring of Maradas (new)
(Invisible) a holy symbol of Ithrilis (new)
(Invisible) a holy symbol of Dira (new)
an amulet of wealth (new)
an electrum breastplate (slightly worn)
a pointed hat (new)
a set of electrum legplates (slightly worn)
a pair of hooves (new)
brass knuckledusters (new)
a janitor's patch (new)
a dented shield (worn)
a green leather quiver
a green leather quiver
a fey's winged cape (new)
a Darkland belt (new)
a pair of silver handcuffs (new)
a pair of silver handcuffs (new)
an Unseelie grapnel (used)
the Necronomicon (new)
Current Armor Resistance (AR):
(Head ) Pierce: 55 Bash: 53 Slash: 47 Exotic: 48
(Torso ) Pierce: 40 Bash: 40 Slash: 34 Exotic: 35
(Arms ) Pierce: 23 Bash: 22 Slash: 22 Exotic: 21
(Legs ) Pierce: 56 Bash: 56 Slash: 46 Exotic: 48
Equipped weapon damage:
With your current knowledge of 'hook', an Unseelie grapnel will cause 111 points of damage against 0 ar.
Current Armor Resistance (AR):
(Head ) Pierce: 55 Bash: 53 Slash: 47 Exotic: 48
(Torso ) Pierce: 40 Bash: 40 Slash: 34 Exotic: 35
(Arms ) Pierce: 23 Bash: 22 Slash: 22 Exotic: 21
(Legs ) Pierce: 56 Bash: 56 Slash: 46 Exotic: 48
Equipped weapon damage:
With your current knowledge of 'hook', an Unseelie grapnel will cause 111 points of damage against 0 ar.
Spells
skills spells[ # ] [ Spell Name ] [ School ] [ SP ] [ Cmplx ] [ Lrnd ] 1 armor CON 17 0% 75%
2 awaken ABJ 23 6% 3%
3 animate dead NEC 110 78% 1%
4 abjure ABJ 107 75% 1%
5 augment aura CON 103 72% 1%
6 bless INV 22 5% 75%
7 call lightning EVO 53 28% 76%
8 calm ALT 50 28% 1%
9 cause critical NEC 54 25% 15%
10 cause light NEC 26 8% 26%
11 cause serious NEC 40 20% 26%
12 change sex ALT 77 50% 2%
13 create food CON 44 23% 12%
14 create spring CON 53 30% 2%
15 create water CON 28 10% 16%
16 cure blindness ALT 64 40% 76%
17 cure critical ALT 53 30% 79%
18 cure disease ABJ 46 25% 5%
19 cure light ALT 37 17% 83%
20 cure poison ABJ 40 20% 12%
21 curse ENC 64 40% 1%
22 counterspell ABJ 82 54% 41%
23 detect alignment DIV 22 5% 28%
24 detect invisibility DIV 35 15% 4%
25 detect illusion DIV 87 59% 5%
26 erase ALT 77 50% 1%
27 fountain CON 260 32% 10%
28 gate travel CHA 209 75% 1%
29 harm NEC 74 32% 77%
30 heal ALT 83 55% 75%
31 identify DIV 17 0% 4%
32 infravision ALT 53 30% 25%
33 light ILL 17 0% 17%
34 magic carpet CON 410 52% 1%
35 plague NEC 80 45% 1%
36 poison ALT 78 30% 1%
37 protection from evil ABJ 26 8% 5%
38 protection from good ABJ 26 8% 21%
39 refresh ALT 40 20% 11%
40 remove curse ABJ 156 65% 39%
41 resurrect ALT 408 92% 64%
42 sense life DIV 46 25% 1%
43 sanctuary ABJ 94 65% 1%
44 summon SUM 128 93% 1%
45 scribe FUN 50 0% 40%
46 tremor ELE 46 25% 2%
47 word of recall SUM 158 35% 75%
Color Key: [Active] [Inactive] [Altered +] [Altered -] [Unavailable]
You have the ability to learn [47] magical spells.
You have [15] practice sessions.
2 awaken ABJ 23 6% 3%
3 animate dead NEC 110 78% 1%
4 abjure ABJ 107 75% 1%
5 augment aura CON 103 72% 1%
6 bless INV 22 5% 75%
7 call lightning EVO 53 28% 76%
8 calm ALT 50 28% 1%
9 cause critical NEC 54 25% 15%
10 cause light NEC 26 8% 26%
11 cause serious NEC 40 20% 26%
12 change sex ALT 77 50% 2%
13 create food CON 44 23% 12%
14 create spring CON 53 30% 2%
15 create water CON 28 10% 16%
16 cure blindness ALT 64 40% 76%
17 cure critical ALT 53 30% 79%
18 cure disease ABJ 46 25% 5%
19 cure light ALT 37 17% 83%
20 cure poison ABJ 40 20% 12%
21 curse ENC 64 40% 1%
22 counterspell ABJ 82 54% 41%
23 detect alignment DIV 22 5% 28%
24 detect invisibility DIV 35 15% 4%
25 detect illusion DIV 87 59% 5%
26 erase ALT 77 50% 1%
27 fountain CON 260 32% 10%
28 gate travel CHA 209 75% 1%
29 harm NEC 74 32% 77%
30 heal ALT 83 55% 75%
31 identify DIV 17 0% 4%
32 infravision ALT 53 30% 25%
33 light ILL 17 0% 17%
34 magic carpet CON 410 52% 1%
35 plague NEC 80 45% 1%
36 poison ALT 78 30% 1%
37 protection from evil ABJ 26 8% 5%
38 protection from good ABJ 26 8% 21%
39 refresh ALT 40 20% 11%
40 remove curse ABJ 156 65% 39%
41 resurrect ALT 408 92% 64%
42 sense life DIV 46 25% 1%
43 sanctuary ABJ 94 65% 1%
44 summon SUM 128 93% 1%
45 scribe FUN 50 0% 40%
46 tremor ELE 46 25% 2%
47 word of recall SUM 158 35% 75%
Color Key: [Active] [Inactive] [Altered +] [Altered -] [Unavailable]
You have the ability to learn [47] magical spells.
You have [15] practice sessions.
Skills
skills prof[ # ] [ Proficiency Name ] [ Type ] [ Cmplx ] [ Lrnd ]
1 acrobatics DEF 50% 76%
2 backstab COM 10% 98%
3 bash COM 35% 79%
4 blind fighting COM 40% 48%
5 dagger WEA 1% 100%
6 dodge DEF 30% 96%
7 detect traps TEK 45% 100%
8 disarm traps TEK 13% 76%
9 dart WEA 28% 8%
10 exotic WEA 50% 83%
11 evasion DEF 25% 76%
12 flail WEA 1% 3%
13 fast healing TEK 20% 100%
14 hand to hand COM 1% 78%
15 hide TEK 30% 17%
16 hook WEA 9% 94%
17 kick COM 10% 83%
18 lore MYS 30% 100%
19 lock picking TEK 35% 32%
20 mace WEA 1% 83%
21 meditation MYS 40% 100%
22 magical items MYS 5% 38%
23 nunchaku WEA 14% 2%
24 polearm WEA 25% 1%
25 peek TEK 45% 100%
26 shield block DEF 25% 77%
27 second attack COM 35% 83%
28 scan TEK 40% 100%
29 sneaking TEK 30% 100%
30 stealing TEK 40% 87%
31 snare TEK 25% 100%
32 throwing COM 15% 76%
33 tracking TEK 45% 100%
34 throwing star WEA 16% 32%
35 throwing knife WEA 16% 8%
36 whip WEA 1% 78%
37 yo-yo WEA 13% 2%
Color Key: [Active] [Inactive] [Altered +] [Altered -] [Unavailable]
You have the ability to learn [37] proficiencies.
You have [15] practice sessions.
1 acrobatics DEF 50% 76%
2 backstab COM 10% 98%
3 bash COM 35% 79%
4 blind fighting COM 40% 48%
5 dagger WEA 1% 100%
6 dodge DEF 30% 96%
7 detect traps TEK 45% 100%
8 disarm traps TEK 13% 76%
9 dart WEA 28% 8%
10 exotic WEA 50% 83%
11 evasion DEF 25% 76%
12 flail WEA 1% 3%
13 fast healing TEK 20% 100%
14 hand to hand COM 1% 78%
15 hide TEK 30% 17%
16 hook WEA 9% 94%
17 kick COM 10% 83%
18 lore MYS 30% 100%
19 lock picking TEK 35% 32%
20 mace WEA 1% 83%
21 meditation MYS 40% 100%
22 magical items MYS 5% 38%
23 nunchaku WEA 14% 2%
24 polearm WEA 25% 1%
25 peek TEK 45% 100%
26 shield block DEF 25% 77%
27 second attack COM 35% 83%
28 scan TEK 40% 100%
29 sneaking TEK 30% 100%
30 stealing TEK 40% 87%
31 snare TEK 25% 100%
32 throwing COM 15% 76%
33 tracking TEK 45% 100%
34 throwing star WEA 16% 32%
35 throwing knife WEA 16% 8%
36 whip WEA 1% 78%
37 yo-yo WEA 13% 2%
Color Key: [Active] [Inactive] [Altered +] [Altered -] [Unavailable]
You have the ability to learn [37] proficiencies.
You have [15] practice sessions.
Rebellion
Player Information for: Rebellion Will resurrect for 25 k or an astral and 5 k.
Hours Played: 1,875 Age: 20 years (Born 5/30/1419)
Class Level: 60 Total Level: 120
Race: half-elf Gender: male
Class: priest Alignment: -956 (satanic)
Hit Points: 861/861 Practices: 15
Spell Points: 769/822 Quest Points: 27,533 (1562 quests)
Stamina: 531/761 Reputation: 100 (Saint)
Strength: 19/19 Vitality: 19/19
Knowledge: 19/19 Luck: 19/19
Wisdom: 21/21 Courage: 15/20
Agility: 23/23 Sanity: 14/20
Personality: 9/19
Spell Complexity Comprehension: 96%
Proficiency Complexity Comprehension:
Wea: 71% Def: 95% Com: 53% Tek: 100% Mys: 100%*
You have 190,500,000 experience points and need 0 to advance.* You have killed 46,750 creatures and 0 players in combat.* You have been killed 245 times, 0 in player kill combat.* You have defeated 0 players and lost 1 times in arena combat.* You are carrying 10 items weighing 13 stones and 89 pebbles.* You will flee from combat if your hit points drop below 150.
<861hp>
Hours Played: 1,875 Age: 20 years (Born 5/30/1419)
Class Level: 60 Total Level: 120
Race: half-elf Gender: male
Class: priest Alignment: -956 (satanic)
Hit Points: 861/861 Practices: 15
Spell Points: 769/822 Quest Points: 27,533 (1562 quests)
Stamina: 531/761 Reputation: 100 (Saint)
Strength: 19/19 Vitality: 19/19
Knowledge: 19/19 Luck: 19/19
Wisdom: 21/21 Courage: 15/20
Agility: 23/23 Sanity: 14/20
Personality: 9/19
Spell Complexity Comprehension: 96%
Proficiency Complexity Comprehension:
Wea: 71% Def: 95% Com: 53% Tek: 100% Mys: 100%*
You have 190,500,000 experience points and need 0 to advance.* You have killed 46,750 creatures and 0 players in combat.* You have been killed 245 times, 0 in player kill combat.* You have defeated 0 players and lost 1 times in arena combat.* You are carrying 10 items weighing 13 stones and 89 pebbles.* You will flee from combat if your hit points drop below 150.
<861hp>
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